
Here are the recommended changes you need to make in the game control menu: 3D settings were tweaked to make this a good experience such as the "Q" hotkey being used to set the settings so that it's perfect for shooting at the auto-defense guns in the control rooms. The best difference is that this game has 6 space-based levels where you can have some really good space-dogfighting fun or else you can land aboard the enemy star-cruiser and sabotage systems there in person. Also, there're no interior views of vehicles or air/spacecraft so that's too bad since it was pretty cool in s3d in SW-BF1.


Others include the ability to play as Jedi/Sith or other special characters. There are some significant differences between the two games and one is the ability of troops to sprint which is pretty helpful. It's the engineer that's the most fun for running in and taking a command post since he can drop health and ammo packs for himself while he's fighting. This game is pretty good especially if you like the first one except that the jet trooper is not that good here. It works well once you get used to it and you can change the profile for SW-BF1 to be more like this one by including "Z" as an alternate view toggle for infantry. Basically "C" is the hotkey for spacecraft 3d settings, "Q" is for 1st-person infantry and long-range sniping, and "Z" is for 3rd-person infantry settings. This complicated setup was necessary because spacecraft need different 3d settings than infantry. Basically, your index finger controls 1st/3rd person views for spacecraft in the same way it did for aircraft in SW-BF1 and your ring finger controls views for infantry and turrets while the mouse wheel button always toggles zoom except for Jedi which don't have zoom and use that button for blocking instead. I tried to make it like SW-BF1 but there are some unavoidable differences. It took alot longer than I thought because of certain complexities and trying to find 3 presets that work with all needed circumstances so I'm kind of proud of this one although it still has some issues you need to work around or get used to.

Well, I've made an iZ3D game profile for Starwars Battlefront and I thought I should go ahead and make one for Starwars Battlefront 2 and here it is. This was done with iZ3D version 1.10 on winXP with a geForce 7800GTX in BLC shutterglass mode but should work fine with many other setups. It's not perfect but very playable except for one or two levels. Boy that took alot longer than I thought it would but I finally got it done.
